
I started Paws in Paris with a question: how do gender codes quietly shape the way we see and choose?
This question became my Master’s graduation project — an educational narrative game set in a hand-drawn Paris. Through the eyes of a wandering cat, players explore everyday places and uncover the hidden gender codes around them.
This showcase focuses on how I translated this narrative idea into an interactive UI/UX experience.





Scope of Work







Research Insights
“What do we notice when we look closer?”
Player Journey & Narrative
“So, how does the story unfold through play?”


User Testing & Iteration
“How did user feedback shape the iteration?”
I wanted to understand the game through the eyes of the children it was designed for, so I reached out to primary schools and parents and invited children from the target age group to try the prototype. Through interviews and playtesting, they shared a lot of feedbacks and observations about their experience. Their input became an important part of each iteration. As the participants were minors, no photos or video recordings from the testing sessions are shown here in order to respect their privacy.

Visual Identity & UI Design
“Painting Paris through a child’s eyes.”





